![]() ![]() ![]() So to summarise there will be three stages or tiers to this: we also need to think about the position for newbies, I mean a basic space station needs to be geosynchronous so that the newbie who falls off it ends up back at his Overworld base - so something extra will be needed to move this space station into LOO* so that it starts to move relative to the terrain. we might also implement a drop tube or drop pod from Space Stations so you don't have to use a parachute (also because moving "down" in freefall is kinda hard and annoying, hmmm) and that could help players who don't have good timingħ. there will not be a launch screen, it's just a question of taking a rocket to your Space Station and then jumping offĦ. A Display Screen inside the Space Station will let you know the current position (approx. the "use of Space Station as rapid transport" will depend on the player's timing, it's like jumping off a moving railcar (or a London bus, one of those ones with the open back) at the correct spot. there's no way to take a still image or "save" the imagery in a map, so the player would need to be paying attention to the Display Screen see what biomes are in the world - I don't care about spoilers, if the player has the materials to make a Tier 1 Rocket + a Space Station + a Communications Dish + a Display Screen then he's pretty advanced in the game and deserves some rewardsĤ. the (always changing) view below the Space Station can be seen on a Display Screen, if you have a Communications Dish to pull those images back to your Overworld baseģ. If you fall from a space station located at 768, 768, you will fall at the same coord in the overworld.Ģ. And the building limit would be 128 blocks for each direction, so that two space station will not touch or get too close to each other.įor example, if you created a space station in the 0,0-region and want another, you have to travel 512 block along x or z axis for a free SS slot. Each region fits in a 512x512 grid centered at 0,0 this mechanics is like the Map item. To avoid space stations overlapping each other, the space station dimension would be divided into "regions" of 512圆4x512 (if you know how world saves work, you know it already). In my idea, you could spawn more than one space station, anywhere in the space station dimension, referenced to the primary planet x/z-coords that you lift off from with your rocket. (EDIT: And perhaps, to be able to travel from a space station to another and to satellites.)Ĭurrently, space stations (the structure) are always generated at 0,64,0 one per world in a separate dimension per player. the orbital miner) covering certain areas of the planet. This idea would allow the player to install or create space stations, satellites or any geo-synchronous equipments (e.g. Overworld, Mars, Venus) and could be used to travel long distances in some kind of low orbit height, but the distances traveled in a Space station dim would be 1:1 ratio to the Overworld. Space station dimensions could work like the Nether, one per primary planet (e.g. However I believe that Time and priority are the biggest factors.(This topic is in reference of Dex Luther's Orbital Miner: ) ![]() *Easy is a relative term! I use it because I believe that they wouldn't have to create any new API's or blocks and the data is already available on the GC Blocks, so it's an internal call to get, calculate, and display said data. O 2 Production/Storage/Usage would be cool too. They may be able to "poll" the GC Solar Panels, and Storage units/clusters and provide that information pretty easy*, maybe add that to a Screen(the station block isn't accessible in any station I build). There are just too many ways to generate it and they're all different. I like the idea of being able to get stats on the Station(time in orbit), but some orbital data is pretty boring in geosync. Which would put the station in a geosynchronous orbit. I haven't done it in a very long time, however I remember jumping off(totally on purpose!) my space station and parachuting into the overworld at "about lift off point". ![]()
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